Level Devil is a hilariously cruel 2D platformer that has captivated millions of players with its deceptive gameplay and trolling mechanics. Developed by Unept and released in February 2024, this browser game combines classic arcade-style platforming with unpredictable dangers that punish assumptions at every turn. The premise is simple: reach the exit door. The execution? Anything but straightforward.
What makes Level Devil unique is its commitment to deception. Floors vanish without warning, spikes shoot up from nowhere, walls collapse mid-jump, and gravity itself becomes unreliable. The game isn’t designed to be easy—it’s engineered to troll you, teaching patience, reflexes, and the art of learning through failure. With over 200 handcrafted levels divided into 16 doors and multiple difficulty chapters, Level Devil offers an experience that balances frustration with addictive gameplay.
The game has become a global phenomenon, with players on Poki, mobile platforms, and browsers worldwide discovering why this “not-a-troll-game” (according to its official tagline) is anything but simple. Whether you’re a casual gamer or a hardcore platformer enthusiast, Level Devil delivers relentless challenge wrapped in pixel-perfect charm.
Level Devil – NOT A Troll Game is a 2D action platformer developed and published by Unept, an independent game developer. The game was initially launched in February 2024 and quickly gained traction across multiple gaming platforms, including web browsers, iOS, Android, and Nintendo Switch.
Unept designed Level Devil as a game that combines simple mechanics with complex psychological gameplay. The developer’s philosophy centers on creating levels that actively work against player expectations, transforming what appears to be straightforward platforming into a battle of wits and reflexes. The game’s popularity led to the development of Level Devil 2, released in October 2024, which expanded the concept with new mechanics and challenges.
Level Devil belongs to the rage platformer genre—a category that includes games like Getting Over It and Trap Adventure 2. It’s classified as a puzzle-platformer because each level functions as a mini-puzzle requiring observation, memorization, and pattern recognition to solve. The game maintains a child-safe rating and complies with Google Ads policies, making it accessible for audiences of all ages (though patience is recommended).
Players can access Level Devil across multiple platforms:
| Platform | Status | Requirements |
|---|---|---|
| Web Browser | Fully playable, free | Internet connection, any modern browser |
| Poki | Free, fully featured | Web browser access |
| iOS App | Available, rated 4.8/5 | iOS 16.1 or later, iPhone/iPad/Mac |
| Android | Available, rated 4.2/5 | Android device with Google Play Store |
| Steam | Planned release | Steam account |
The game is completely unblocked on most platforms, meaning there are no geo-restrictions or access limitations for legitimate players.
Understanding the Level Devil’s structure is crucial for navigating its challenges effectively. The game features a hierarchical progression system designed to gradually introduce new mechanics while ramping up difficulty.
Level Devil divides its content into 16 distinct doors, each serving as a gate to more challenging content. Here’s how the progression works:
Standard Doors (1–15): Each door contains 5 progressive levels that introduce and refine specific mechanics. These doors are named after their primary challenge type:
Progression Rules: Players must unlock doors sequentially. Completing a door’s 5 levels unlocks the next door. If a player exits during a door’s progression, they must restart that entire door from level 1—there are no checkpoints within a door.
Level Devil is organized into three escalating chapters, each progressively increasing difficulty:
Level Devil (Beginner): The first chapter introduces classic platformer traps, including pits, spikes, springs, and crumbling platforms. Players learn basic movement and jumping mechanics in a relatively forgiving environment.
Level Devil-er (Intermediate): The second chapter introduces new mechanics like bombs, levers, jetpacks, inverted gravity, and moving obstacles. The game begins introducing deceptive level design, where what appears safe hides deadly surprises.
Level Devil-est (Advanced): The final chapter unleashes full trolling mode. Revolving obstacles, moving hills, timed explosions, thorny hazards, reversed controls, and impossible-seeming scenarios dominate this chapter. Boss levels and secret stages await players who persevere.
Level Devil’s gameplay loop is deceptively simple on the surface, but reveals incredible depth through repeated plays. Understanding the core mechanics and game philosophy is essential to thriving in this brutal platformer.
Your mission in each level is straightforward: guide your pixelated character from the starting position to the exit door. The catch? The path between start and finish is laden with traps, obstacles, and trolling mechanics designed to punish certainty and reward adaptability.
Level Devil embraces a learn-through-failure model. The game’s core philosophy is that dying is not failure—dying is learning. When you collide with any trap or obstacle, your character perishes instantly, and the level resets to the starting position. There’s no game-over screen, no lives counter—just instant respawn and another opportunity.
This design choice is intentional. Each death provides information:
Players who treat each death as valuable data rather than a setback progress rapidly through Level Devil’s challenges. The game rewards pattern recognition and mechanical memorization over reflexes alone.
The instant respawn system is one of Level Devil’s most addictive features. When you fail, the level resets immediately—often in less than one second. This quick feedback loop maintains momentum and encourages rapid retry attempts. There’s no loading screen, no pause to reflect, just an immediate opportunity for another run. This design keeps frustration from turning into rage-quitting and maintains engagement throughout lengthy play sessions.
Since most levels cannot be solved on the first attempt, players develop strategies through iterative play:
Experienced players often “probe” suspicious areas carefully, testing edges and corners to trigger hazards at maximum distance before committing to full traversal.
Level Devil’s accessibility across platforms is one of its major strengths, allowing players to engage with the game whenever and wherever they choose.
The web version of Level Devil is hosted on Poki, Leveldevil.io, 76 unblocked games, and Leveldevilnotatrollgame.io. These versions require no downloads or installations—simply open a modern web browser and start playing. The browser version is completely free and runs on any device with internet access, including older computers and tablets.
iOS: Level Devil is available on the Apple App Store under “Level Devil – NOT A Troll Game,” requiring iOS 16.1 or later. The app is playable on iPhone, iPad, Mac (with M1 chip or later), and Apple Vision Pro. It maintains a rating of 4.8/5 stars.
Android: The Android version is available on Google Play Store with a 4.2/5 rating. It’s compatible with most Android devices and optimized for both phones and tablets.
Level Devil is built as a lightweight 2D platformer, making it accessible even on low-end devices:
The game’s minimalist graphics prioritize gameplay over visual fidelity, ensuring smooth performance across device generations.
Level Devil is completely unblocked on legitimate platforms. Players can access the game from schools, workplaces, and anywhere with internet access (unless specifically restricted by administrators). The official web versions and app store links offer unrestricted gameplay.
Getting started with Level Devil is simple, but mastering it requires practice, patience, and strategic thinking. Here’s everything you need to know to begin your journey through the demon’s domain.
1. Access the Game: Visit Poki.com, Leveldevil.io, or download the mobile app. The browser version loads instantly with no sign-up required.
2. Choose Your Mode: The game typically offers Solo Mode or 2-Player Mode. Begin with Solo Mode to learn mechanics before attempting competitive play.
3. Complete Tutorial/First Door: The “Pits” door serves as an informal tutorial, introducing basic platforming with gradually increasing pit obstacles.
4. Progress Through Doors: Clear each door’s 5 levels sequentially to unlock the next door. There are no shortcuts—progression is linear.
5. Collect Secret Keys (Optional): Throughout the game, 5 hidden purple keys can be found in specific levels. Collecting all 5 unlocks a secret level and true ending.
Controlling your character in Level Devil requires precision and adaptability. The control scheme is intuitive, but mastering timing and momentum is crucial.
| Action | Primary Control | Secondary Control |
|---|---|---|
| Move Left | A Key | Left Arrow |
| Move Right | D Key | Right Arrow |
| Jump | W Key or Spacebar | Up Arrow |
| Pause | ESC Key | Game Menu |
| Restart Level | R Key | Any key after death |
On iOS and Android, Level Devil features on-screen controls:
Mobile controls are responsive and designed for both portrait and landscape orientations.
Tap-Jump Discipline: Pressing the jump button briefly produces a short hop, while holding it produces a full jump. Mastering both is essential—short hops navigate tight spaces and low ceilings, while full jumps clear wide gaps.
Micro-Adjustments: Tiny directional corrections during mid-air movement can mean the difference between success and failure. The game rewards subtle, precise inputs over large movements.
Momentum Management: Sprinting blind leads to chain deaths. Alternate between cautious, surveying movements and committed, decisive actions once you’ve learned the level layout.
Trigger Awareness: Many traps are location-based. Crossing invisible thresholds spawns hazards or removes platforms. Learning these trigger zones is key to navigation.
Succeeding in Level Devil requires more than reflexes—it demands psychological preparation, strategic thinking, and systematic problem-solving. Here are expert strategies employed by top players.
Embrace Failure as Teaching: Every death carries information. Instead of viewing deaths negatively, ask “What did I learn?” Each failure moves you closer to victory because you now know what NOT to do.
Laugh at Your Deaths: Level Devil is designed to be mischievous. The developer deliberately creates unexpected scenarios to catch players off guard. Treating deaths as slapstick comedy rather than failures maintains motivation and accelerates learning.
Manage Tilt: When frustration peaks, step away. Returning with fresh focus often yields immediate success on previously impossible levels. Mental state directly impacts performance.
The Nudge-Forward Tactic: Carefully walk forward to trigger traps safely, then retreat to map their locations. This transforms chaos into choreography—you know exactly where hazards exist before committing to full traversal.
Platform Testing: Use edges and corners to test suspicious areas. Triggering a hazard at maximum distance gives more reaction time than discovering it mid-jump.
Segmented Approach: Break levels into sections. Master one trap fully, mentally reset, then tackle the next. This prevents cognitive overload and builds confidence.
Expect Second-Order Tricks: If a disappearing platform seems obvious, the real trap often lies in the timing window it creates. Always anticipate a follow-up danger after passing the first trap.
Speed Control: Momentum feels satisfying, but risks disaster. The key is alternating between cautious scouting (moving slowly to observe) and decisive execution (sprinting once you know the path).
Build Personal Shorthand: Mentally note patterns like “fake floor, short hop, pause, ceiling spike.” Rehearse these sequences like rhythm—a consistent internal script reduces panic and increases success on repeats.
Map Traps Mentally: After each failure, literally picture the trap layout in your mind. Top players visualize levels like choreography before attempting again.
Session Management: Keep play sessions to 30–60 minutes. Fresh eyes catch patterns tired eyes miss. Short, focused sessions outperform marathon grinding sessions.
Level Devil’s feature set is carefully designed to deliver engaging, replayable platforming experiences with surprising depth beneath its simple exterior.
Each of Level Devil’s 200+ levels is individually designed with unique challenges, trap combinations, and trolling mechanics. No two levels are identical, ensuring constant novelty and preventing predictability.
The game features an arsenal of hazards that can appear in countless combinations:
Level Devil includes a 2-Player cooperative and competitive mode where players can:
Multiplayer doubles the entertainment value and adds social engagement to the challenging gameplay.
Throughout Level Devil, 5 purple secret keys are hidden in specific levels:
Collecting all 5 keys unlocks the Secret Level and the True Ending, accessed through a hidden option in the settings menu.
Players unlock doors and levels sequentially, providing a clear progression path. No skipping, no shortcuts—just earned progression. The developers believe this approach maintains challenge and prevents overconfidence.
The rapid respawn system and immediate level restart create an addictive feedback loop that encourages continuous play. No loading screens, no delays—just pure gameplay.
Despite its pixelated aesthetic, Level Devil features smooth animations, clear visual communication of hazards, and responsive character movement. The minimalist graphics prioritize gameplay clarity over visual complexity.
While Level Devil is generally well-engineered, like all games, it experiences occasional technical issues. Understanding common glitches helps players work around them and know when to report issues.
Progress-Breaking Glitches: Some players have reported glitches that either prevent progression or allow unintended advancement to later doors. One notable glitch on iOS affected specific levels but was acknowledged by developer Unept as being under investigation.
Platform-Specific Issues: Mobile versions occasionally experience performance hiccups on older devices, though the lightweight graphics typically prevent major issues.
Save State Inconsistencies: The Poki browser version sometimes fails to save progress between sessions, forcing players to restart from the beginning—a known limitation acknowledged by Unept.
Developer Unept actively monitors bug reports and acknowledges issues on Reddit and other platforms. The team prioritized fixing bugs while preparing Level Devil for Steam release in 2025. Players are encouraged to report glitches through official channels (app store reviews, developer contact) to ensure rapid fixes.
Level Devil is freely accessible across most internet-connected environments, with no geo-restrictions on legitimate platforms.
Official Web Platforms (Completely Free & Unblocked):
All of these sites host the legitimate, unmodified version of Level Devil with full features. No account creation is required.
Mobile App Stores:
Important Note: Level Devil is free-to-play with optional cosmetic purchases available. The core game is 100% accessible without spending money.
Unfortunately, Level Devil has been stolen and rehosted hundreds of times on unauthorized sites. To ensure you’re playing the legitimate version:
Unept has publicly stated that stolen versions profit “bad people” and actively works to remove unauthorized copies.
If you love Level Devil’s challenge and trolling mechanics, these similar platformers offer comparable experiences.
Getting Over It with Bennett Foddy
A minimalist climbing game where you push a boulder up a mountain using only a climbing pickaxe. Features the same “fail-to-learn” philosophy and punishing difficulty as Level Devil, plus philosophical narration by voice actor Danny McDougal.
Trap Adventure 2
A brutal platformer featuring deceptive levels, instant respawn mechanics, and trolling design elements. Comparable to Level Devil in difficulty and rage-game appeal, but with a different art style and obstacle types.
Celeste
While more forgiving than Level Devil, Celeste features challenging platforming sections, instant respawn on death, and encourages learning through failure. Features a supportive narrative and optional assists for accessibility.
I Am Bread
A physics-based puzzle-platformer where you play as sentient bread trying to reach a toaster. Features unconventional controls, trial-and-error gameplay, and creative level design.
Jump King
A single-button platformer requiring precise timing and pattern memorization. Features similarly brutal difficulty but removes horizontal movement, creating unique challenge parameters.
Flappy Bird
The original one-button platformer that inspired rage-gaming culture. Simpler than Level Devil but similarly addictive through accessible yet difficult gameplay.
Super Meat Boy
A classic indie platformer featuring tight controls, instant respawn mechanics, and relentless difficulty. Considers failure as a learning opportunity rather than punishment.
Geometry Dash
A rhythm-based platformer where levels sync to music. Features troll mechanics, instant respawn, and requires a learning-through-repetition gameplay loop.
Level Devil distinguishes itself through:
Level Devil is a 2D platformer developed by Unep, where the primary objective is to reach an exit door in each level. It’s called “NOT A Troll Game” ironically because the game absolutely trolls players with deceptive level design, disappearing platforms, and unpredictable traps. The title is a self-aware joke about the game’s mechanical mischief.
Level Devil features over 200 handcrafted levels organized into 16 doors, each containing 5 progressively challenging stages. Plus, there’s a secret level accessible only by collecting 5 hidden purple keys throughout the main game.
Yes, Level Devil is completely free to play on all platforms. Web browser versions on Poki and official .io sites are free. iOS and Android apps are free with optional cosmetic purchases available, but not required to access core gameplay.
Level Devil is available on web browsers (Poki, Leveldevil.io), iOS (requires iOS 16.1+), Android (Google Play Store), Mac, and Apple Vision Pro. Steam release is planned for 2025. No downloads required for the web version.
Completion time varies dramatically. Casual players may spend 50–100+ hours reaching the end. Speedrunners complete the game in under 2 hours. The secret ending requires collecting all 5 keys and beating the true final level.
On desktop: Use WASD or arrow keys to move, and Spacebar or W to jump. On mobile: Use on-screen arrow buttons to move and jump. Pressing ESC on the desktop pauses the game.
Yes. Level Devil features pixelated characters and is child-safe with no inappropriate content, violence, or language. However, the difficulty level means it’s best for kids aged 8+ who can handle frustration-inducing challenges.
Level Devil 2 is the sequel released in October 2024. It expands on the original with new mechanics, additional levels, and gameplay refinements. Both games feature similar design philosophy but with distinct content and obstacles.
The 5 purple secret keys are located in specific levels: Pits level 4 (middle), Coins level 5 (under third staircase), Springs level 5 (reach last spring, return to start), Gravity level 1 (behind door), and Wraparound level 5 (after door). Collecting all 5 unlocks the secret level.
Yes. Level Devil features a 2-player mode where you can play cooperatively or competitively. Players can race to the exit, set traps for each other, or take turns attempting levels.
First, try different approaches and paths. After multiple attempts, a “Skip Level” button appears. Alternatively, take a break, return with fresh focus, or consult video walkthroughs on YouTube. Remember: each death teaches something new about the level’s tricks.
Level Devil is free-to-play with optional cosmetic purchases available, but not required. The complete game and all levels are accessible without spending money.
That’s the point. Level Devil is designed around failing and learning. The game’s philosophy is “lose-to-win”—each death provides information about trap locations, timing, and safe paths. Expect to fail 5–20+ times per level before succeeding.
Yes, Level Devil is completely unblocked on all official platforms, including school networks (unless specifically restricted by administrators). Visit Poki.com or official .io domains for unrestricted access.
The demon king’s area is the 16th door—the final stage containing the hardest challenges and the game’s main ending. You must progress through all 15 previous doors sequentially to access it. An even harder true ending exists for players who collect all 5 secret keys.
Level Devil features minimal narrative. The implicit story is a hero venturing through demon-created tunnels filled with traps, ultimately confronting the demon king. The game prioritizes gameplay over story, though the ending provides narrative closure.
Level Devil stands as a modern masterpiece of platformer design, proving that exceptional gameplay doesn’t require cutting-edge graphics or complex narratives. Instead, Unept crafted a devilishly clever experience that transforms frustration into addiction through relentless challenge, instant feedback, and psychological trolling wrapped in charming pixel art.
The game’s genius lies in its philosophy: failure is not an ending but a beginning. Each death teaches, each retry strengthens, and each victory tastes earned rather than given. With over 200 handcrafted levels, multiplayer mayhem, hidden secrets, and escalating difficulty chapters, Level Devil offers hundreds of hours of challenge for players willing to embrace frustration as a pathway to mastery.
Whether you’re a hardened platformer veteran seeking the ultimate test or a casual gamer looking for surprisingly deep engagement, Level Devil delivers. It’s free to play, accessible across platforms, and completely unblocked on legitimate sites. The instant respawn system and clever level design ensure that your time investment always feels rewarding, even in failure.
The game’s success inspired sequels and spiritual successors, cementing Level Devil’s position as one of the defining rage platformers of its era. If you haven’t experienced it yet, now is the perfect time to discover why millions of players willingly subject themselves to the devil’s devilish designs.
| Detail | Information |
|---|---|
| Developer | Unept |
| Official Title | Level Devil – NOT A Troll Game |
| Release Date | February 2024 |
| Platforms | Web (Poki, Leveldevil.io), iOS, Android, Mac, Apple Vision Pro |
| Genre | Rage Platformer / 2D Action Platformer |
| Number of Levels | 200+ across 16 doors |
| Multiplayer | 2-Player mode (cooperative/competitive) |
| Game Modes | Single Player, 2-Player, Secret Levels |
| Graphics Style | Pixelated 2D minimalist aesthetic |
| Game Difficulty | Extreme / Rage-Inducing |
| Price | Free-to-play (optional cosmetics) |
| Target Audience | Ages 8+, hardcore gamers, platformer enthusiasts |
| App Store Rating | iOS: 4.8/5, Android: 4.2/5, Poki: 4.4/5 |
| Technical Requirements | Minimal; runs on low-end devices |
| Internet Required | Yes for web version; optional for mobile apps after download |
| Sequel | Level Devil 2 (October 2024) |
| Steam Release | Planned for 2025 |
| Developer Contact | Available on itch.io (Unept), Reddit, and app store reviews |
Posted by Alex Klary on February 26, 2026